Common
Rank #1 · drop rate needs check
Filler unit. Better than an empty pedestal — every Common character still adds cash, so use them to occupy slots while you save for upgrades.
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Updated 2026-06-14 · 5-tier ladder
Every character in Roll an Anime lives on a five-band rarity ladder: Common, Rare, Super Rare, Epic and Godly. Knowing which rarity you are chasing — and which ones are realistic — keeps you from wasting starting cash. This page maps the role of each tier and tells you exactly where the public data still has gaps.
Rank #1 · drop rate needs check
Filler unit. Better than an empty pedestal — every Common character still adds cash, so use them to occupy slots while you save for upgrades.
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Rank #2 · drop rate needs check
First meaningful upgrade target. Replace Commons one by one as Rares roll in.
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Rank #3 · drop rate needs check
Mid-game backbone. RoroWiki uniquely lists Super Rare as a distinct band between Rare and Epic.
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Rank #4 · drop rate needs check
Park these on your highest-multiplier pedestals. Epic units are the long-term workhorses before Godly.
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Rank #5 · drop rate needs check
Top of the rarity ladder. Godly characters are the rebirth payoff and the reason to chase higher-tier blocks.
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You will see other sites quoting drop rates like "0.5% Godly" or "12% Epic". Those numbers come from small private samples or copy-pasted from competitor games. They are not from Anime Yahu and they are not corroborated. The honest answer is the table above plus a note that exact rates remain unconfirmed.
Treat the rarity system as the floor — it tells you which rolls are even possible. Treat the community tier list as the ceiling — it tells you which units inside a rarity band are worth keeping. Use both together: roll for higher rarity, then promote the strongest tier-listed unit inside that rarity onto your top pedestal.
The five rarity tiers are not equally relevant at every stage of your account. Chasing a Godly on day one with a starter block is a waste of dice — the block literally cannot produce one. The table below maps each rarity tier to the moment it becomes your correct target, so you stop chasing tiers your current block cannot reach.
| Game stage | Your block level | Target rarity | When to stop rolling |
|---|---|---|---|
| Day 1 | Starter block (Common–Mythic band) | Common → fill every pedestal | Stop when all pedestals are occupied. Rolling beyond that on a starter block is diminishing returns — every roll is capped at the same rarity ceiling. |
| Days 2–4 | First paid upgrade (Galaxy–Magic band) | Rare → replace Commons one by one | Stop when at least half your pedestals hold Rare or better. Cash should now flow toward the next block tier, not more Rare rolls. |
| Days 5–10 | Mid-tier block (Bramble–Ouroboros band) | Super Rare / Epic | Roll during event windows only. The drop chances in this block band (13.5%–27%) mean you should time your rolls, not spam them. |
| Days 10–20 | High-tier block (Molten Core–Vortex band) | Epic → Godly chase begins | Use Auto Buy to catch rare block stock. Roll dice during server luck windows. Each Epic that lands with a mid-tier mutation stays until a mutated Godly displaces it. |
| Day 20+ | Endgame block (Bloodcode–Pinnacle band) | Godly with high mutation | Endgame blocks have 3%–5.5% stock chance. The pity system guarantees they appear — patience and Auto Buy are the strategy, not volume of rolls. Stack mutations through events on your existing Godly units while waiting for the next one to cycle in. |
The block tier names above map directly to the 33-tier blocks table with developer-posted drop chances. Cross-reference your current block against that table to confirm which rarity band you can actually pull from — then set your target accordingly.
The relationship between blocks and rarities is the most important mechanic in Roll an Anime that is not explained in-game. A block tier does not just raise your odds — it changes which rarity pools are even accessible. Understanding this map prevents the most common new-player mistake: chasing a Godly on a block that cannot produce one.
The first six block tiers are always in stock. You will never miss them. These blocks produce Common and Rare characters reliably. Super Rare rolls are possible but uncommon from these tiers. Epic and Godly rolls are not accessible — the block ceiling caps you before those pools. Strategy: use these blocks to fill pedestals and accumulate your first cash stack, then upgrade out of them as soon as your plot is full.
These three tiers introduce Super Rare as a regular drop pool. Epic rolls become possible but are still uncommon. These blocks are the first point where rolling during events meaningfully changes your outcome — the event buff adds to a base chance that is already high enough to produce consistent upgrades. Strategy: this is where you pause to farm, not rush through. Get your plot to mostly Rares and Super Rares before moving up.
Epic rolls become regular from these tiers. Godly rolls become possible for the first time, though rare. This is the inflection point where block upgrades start costing significantly more — each tier here gates a meaningful rarity improvement. Strategy: activate Auto Buy on your target tier within this band and let the game snipe stock automatically while you accumulate cash.
These blocks rotate in far less often — the 13.5%–27% stock chance means you see them in the shop roughly one in four to one in seven refreshes. Epic rolls are common from this band. Godly rolls become realistic. Strategy: server luck, 1MIL code, and Auto Buy are all essential here. Do not manually refresh the shop hoping to catch these blocks — let Auto Buy do it.
The core Godly-farming band. These eight blocks appear in stock roughly one in twelve to one in seventeen refreshes. Godly character rolls are the primary reason to reach this band. Strategy: the pity system (Hotfix 2026-05-11) guarantees each block eventually cycles in. Enable Auto Buy on your chosen target and let cash accumulate passively. Do not sell your existing Epic anchors while waiting — they are still earning.
The final five blocks. Stock appears roughly one in eighteen to one in thirty-three refreshes. These are the theoretical peak of the block ladder. Strategy: at this point, your plot should already be mostly Godly units. Block upgrades here are marginal improvements to an already-endgame setup. Rebirth multipliers compound more value at this stage than chasing the last block tier.
All stock chance percentages above are from the developer's own disclosure posted by rlrblx in the official Discord #announcements on 2026-04-26. We mirror them verbatim on the blocks page. The rarity pool mapping is cross-verified against RoroWiki's tier descriptions and Pro Game Guides' block upgrade guidance.
New players often have wildly off expectations about how fast rarity progression should happen. A player who expects Godly on day three will feel stuck and may quit. A player who knows the realistic timeline will see every Rare and Super Rare as progress, not failure. Below is what community guides and gameplay pattern observation suggest as a realistic pacing target, assuming daily play and code redemption.
By end of week one, a player who follows the beginner guide should have a full plot (no empty pedestals), at least one Rare per pedestal slot, and the first block upgrade purchased. The free Luffy from WELCOME is your anchor. Rares replace Commons bottom-up. Cash flow at this stage is modest but compounding — overnight offline earnings start becoming noticeable around day 4–5.
With the second or third block tier purchased, Super Rare rolls become regular. By the end of week two, at least half your pedestals should hold Super Rare or better. Mutations start mattering at this stage — a Starborn (3.93×) Super Rare can earn more than a no-mutation Epic from the same block. Start checking mutations before every replacement decision.
With a mid-tier block (Devil–Magic band), Epic rolls become realistic. Most players land their first Epic by the end of week three if they have been redeeming codes, stacking event windows, and using Auto Buy. The first Epic with any mutation (even Radiant 1.92×) is a milestone — park it in your top multiplier pedestal and protect it.
By week four, block upgrades start slowing — the cash cost per tier increases significantly in the rare stock band. This is the correct moment to prepare for the first rebirth. Make sure all pedestals hold Super Rare or better, stockpile dice, and trigger rebirth during an active event window. The permanent multiplier from rebirth 1 makes the second climb through weeks 1–3 noticeably faster.
Each time you cross a rarity threshold — Common to Rare, Rare to Super Rare, Super Rare to Epic, Epic to Godly — the strategic priorities of your account shift. What was correct at the previous tier often becomes wasteful at the next one. Understanding these shifts prevents the trap of applying Common-tier strategy to an Epic-tier account.
| Threshold crossed | What changes | Old strategy to drop | New strategy to adopt |
|---|---|---|---|
| First Rare lands | You now have a unit meaningfully better than Commons. Cash output per second increases for that pedestal slot. | Stop rolling dice on the starter block. More Common rolls on the same block do not improve your plot. | Save cash for the next block tier. The Rare confirms the block works — now upgrade it to access Super Rare and Epic pools. |
| First Super Rare lands | Mid-game cash flow begins. Overnight offline earnings become large enough to fund a block upgrade in one session. | Stop spending all cash on dice the moment you have it. The overnight pile is a strategic asset now. | Bank overnight cash for the next block tier. Deploy dice only during event windows for maximum value per roll. |
| First Epic lands | Late-game anchor secured. An Epic with any mutation can carry your top pedestal for weeks. Rebirth becomes worth planning. | Stop replacing Epic units casually. An Epic is not a stepping stone — it is an account anchor. | Audit all pedestals: Epic goes in the top multiplier slot. Plan rebirth around keeping the Epic protected. Stack mutations on it through events. |
| First Godly lands | Endgame ceiling reached. The Godly is the highest base-rate unit in your collection. Every mutation event from this point compounds on top of the highest possible base. | Stop chasing Godly replacements immediately. A Godly with no mutation is still the best base-rate unit you have. Protect it. | Stack mutations on the Godly through every available event. Chase the next Godly only after the current one has at least one mutation stack. A mutated Godly is worth more than two no-mutation Godlies. |
| First mutated Godly | Theoretical peak reached. A Godly with AdminAbuse (6.89×) is the highest effective output possible in the current game. | Stop worrying about rarity progression. Your top slot is solved — likely for months. | Shift focus to rebirth stacking and block tier completion. Each rebirth multiplier now compounds on top of the mutated Godly's already-maximized output. |
While exact drop rates and tier-specific numbers are not officially published, several patterns are consistently reported across community guides, YouTube luck-test videos, and Discord discussions. These observations are not developer-confirmed facts, but they represent the strongest community consensus available as of mid-2026.
community consensus · multiple sources
Across RoroWiki, Pro Game Guides, and GameRant, the consistent description is that Godly rolls require reaching the highest block tier bands and are "rare even then." The developer's own drop-chance table supports this: endgame blocks have 3%–5.5% stock chance, and Godly rolls from those blocks are an additional layer of RNG on top of the stock appearing. The effective rate of a Godly character roll is the product of block stock chance × roll rarity chance — both low for endgame blocks.
community consensus · multiple sources
RoroWiki uniquely lists Super Rare as a distinct band between Rare and Epic, and multiple gameplay guides describe it as the tier where "cash flow becomes self-sustaining." A plot mostly filled with Super Rares produces enough overnight cash to fund a block upgrade without active play. This makes Super Rare the most important rarity for mid-game account stability — it is not flashy, but it funds everything above it.
community consensus · multiple sources
Every community guide that covers both systems (RoroWiki mutation table, Pro Game Guides character advice, Try Hard Guides progression tips) agrees: a high-tier mutation on a lower-rarity unit can out-earn a no-mutation higher-rarity unit. The community mutation table pinned in the official Discord gives specific multipliers that make this comparison calculable — and the result frequently surprises players who have not checked.
community consensus · multiple sources
The permanent multiplier from rebirth compounds on top of base cash output, which means the cash required for block upgrades is earned faster in each subsequent cycle. Multiple community guides describe rebirth as "the loop that makes the next climb faster" — the rarity tiers you spent weeks reaching in your first cycle become reachable in days after your second or third rebirth.
Sources: RoroWiki Roll an Anime guide, Pro Game Guides (updated May 1, 2026), Try Hard Guides (updated June 8, 2026), GameRant Roll an Anime codes article. Community observations are labeled as such — they are patterns, not developer-confirmed data points.
The single most common decision in Roll an Anime is whether to replace a mutated lower-rarity unit with a no-mutation higher-rarity one. The table below translates the community mutation multipliers into practical rarity comparisons — so you can make the right call without calculating every time.
| Your current unit | Mutation tier needed to beat a no-mutation unit one rarity higher | Rule of thumb |
|---|---|---|
| Common with a mutation | Starborn (3.93×) or higher to beat a no-mutation Rare. AdminAbuse (6.89×) to beat a no-mutation Epic. | A Starborn Common stays in a mid-priority pedestal. An AdminAbuse Common belongs in your top slot — treat it like a Godly. |
| Rare with a mutation | Aurora (2.63×) or higher to beat a no-mutation Super Rare. Umbral (5.40×) or higher to beat a no-mutation Epic. | An Aurora Rare is your workhorse. An Umbral Rare goes in your second-best pedestal and stays there until a mutated Epic drops. |
| Super Rare with a mutation | Radiant (1.92×) or higher to beat a no-mutation Epic. Anomaly (5.70×) or higher to beat a no-mutation Godly. | A Radiant Super Rare already out-earns a no-mutation Epic. Do not sell it. An Anomaly Super Rare is an endgame unit — protect it in a top slot. |
| Epic with a mutation | Radiant (1.92×) to beat a no-mutation Godly, depending on base rate gap. Starborn (3.93×) wins the top slot over any no-mutation Godly. | ANY mutation on an Epic makes it competitive with no-mutation Godly units. A Starborn Epic is outright better than a no-mutation Godly for nearly all setups. |
Source: mutation multipliers from the community-pinned table (vorce__, official Discord #general, 2026-04-28). The comparisons above assume typical base-rate gaps between rarity tiers. Exact base rates are not officially published — treat these comparisons as a practical framework, not exact math. For the full mutation table, see the mutations guide.
New players often cannot tell whether their account is behind, on pace, or ahead. These concrete checkpoints — based on Pro Game Guides' progression advice, RoroWiki's tier descriptions, and community gameplay pattern observation — let you measure your rarity progress against realistic targets at each stage.
By end of day three, a player who redeemed WELCOME (free Luffy) and spent cash on block upgrades rather than excess dice should have: every pedestal slot filled, at least 3–4 Rare units placed, and the first block upgrade purchased. If your plot still has empty slots, stop rolling dice and fill them — even Commons in empty slots gain you overnight cash. If all slots are filled but you have zero Rares, upgrade your block now — rolling more dice on the starter block is waste.
With the first block upgrade active and codes redeemed (1MIL doubles stock), by day seven at least half your pedestals should hold Super Rare or better. You should have attempted your first Epic roll — even if it hasn't landed. If you are still mostly Rares with no Super Rares, you are underinvested in block upgrades. Audit: is your current block tier in the mid-stock band (Devil–Magic, 62–70% stock chance)? If not, push for the next tier before rolling more dice.
By the two-week mark, most active players have at least one Epic unit placed and have completed a mutation audit of all placed characters. The Epic should be in your highest-multiplier pedestal. If you have no Epic yet: check whether you have been spending cash on dice outside of event windows. Rolling during off-event periods reduces your effective Epic drop rate. Bank cash during off-events, spend during active event windows only.
By week three, your block tier should be in or approaching the Godly stock band (Molten Core–King's Mantle, 6–8.5% stock chance). You should be preparing for your first rebirth — which means all pedestals hold Super Rare or better, you have cash reserves for the post-rebirth recovery sprint, and you are timing the rebirth trigger for an active event window. If you are still in the mid-stock band (Devil–Magic), focus block upgrades exclusively. Dice spending during this climb should be minimal — let Auto Buy handle rare block stock while your cash goes to the next tier.
The most damaging mistake mid-game players make is rushing past a rarity band to chase the next one. This is particularly common when a player lands one Epic and immediately redirects all cash toward Godly-tier blocks, neglecting the rest of their plot. The result: one strong unit on a plot full of Commons and Rares — and cash output that is actually lower than it would be with a balanced Super Rare plot.
A plot with 8 Super Rare units produces more total cash than a plot with 1 Godly and 7 Rares. The math is simple: eight mid-tier earners compound overnight earnings faster than one top-tier earner dragging seven low-tier earners. Every pedestal slot contributes to the overnight pile. A single Godly cannot compensate for seven underperforming slots. Before chasing the next rarity band, verify that your bottom-half pedestals are not still holding Common units that should have been replaced two rarity tiers ago.
The block tier determines which rarities you can roll. The rarity distribution across your pedestals determines your actual cash output. A high block with an unbalanced plot is like owning a fast car with three flat tires — the ceiling is high but the daily output is crippled. After every block upgrade, pause and audit: are all pedestals at least one rarity tier below your new ceiling? If not, roll on the new block until the bottom half of your plot catches up before pushing the next block upgrade.
Super Rare is the most underrated rarity tier in Roll an Anime. A full Super Rare plot produces enough overnight cash to fund an Epic-tier block upgrade without active play. Skipping from a few Rares straight to chasing Epics on a mid-tier block means you are funding every roll with active grinding, not passive overnight compounding. A plot anchored on Super Rares funds itself. Treat Super Rare not as a stepping stone to rush past, but as the economic engine that makes every subsequent rarity push sustainable.
The rule: at least 60% of your pedestals should hold units at the target rarity band before you redirect cash toward the next block tier. If you are targeting Epic, 5 of 8 pedestals should hold Super Rare or better. If you are targeting Godly, 5 of 8 pedestals should hold Epic or better. Pushing the next block tier with fewer than 60% of slots at the current band means you are racing the ceiling while your floor is still collapsing. The block upgrade will be there in two days. Use those two days to stabilize your plot first.
Rebirth resets your block tier and character collection, but not your knowledge of how rarity progression works. Each rebirth cycle is faster than the previous one because your permanent multiplier compounds on every character you place. The rarity strategy that was correct in your first cycle is not optimal in your third — understanding the differences prevents wasted cash in every cycle after the first.
| Rebirth cycle | Rarity strategy shift | What to do differently | Common mistake |
|---|---|---|---|
| Cycle 1 (first playthrough) | Fill every slot, chase every upgrade. The goal is reaching Godly-tier content for the first time. | Follow the rarity decision framework strictly. Super Rare is your mid-game target, Epic is your breakthrough, Godly is your goal. Bank all overnight cash for block upgrades — do not waste it on dice outside event windows. | Chasing Godly on starter blocks. The ceiling is literally impossible. Know which block band you are in. |
| Cycle 2 (first rebirth multiplier active) | Cash compounds faster — you reach each rarity band in roughly 60–70% of the time it took in cycle 1. | Move through Common and Rare bands aggressively. The rebirth multiplier makes these tiers trivial — do not overstay. Push toward the mid-stock block band (Devil–Magic) as fast as your cash allows. The goal is reaching Epic-tier blocks by day 3 of cycle 2, not day 10. | Playing at cycle 1 pace. You are earning more per pedestal now — if you are still replacing Commons on day 3 of cycle 2, you are moving too slowly. |
| Cycle 3+ (compounding rebirth multipliers) | Rarity progression is now limited by block stock chance, not cash. The bottleneck shifts from "can I afford the block" to "will the block appear in stock." | Auto Buy becomes the primary progression tool, not manual purchasing. Set Auto Buy on target tiers and let the pity system cycle them in. Redirect active play time toward mutation event participation, not block farming. The rarity ladder itself is now a solved problem — your account can reach Godly-tier blocks in days, but the 6–8.5% stock chance is the same for everyone. | Manually refreshing the shop hoping for rare block stock. By cycle 3, Auto Buy with pity guarantee is the only efficient approach. Manual shop-checking is a time sink with no edge. |
RoroWiki and Pro Game Guides both describe the rebirth system as a "compounding loop" — each cycle is faster because the permanent multiplier applies to every character on every pedestal. The rarity strategy above reflects how the community applies that compounding to block and rarity progression specifically. For the full rebirth mechanics and timing guide, see the rebirth guide.
Five — Common, Rare, Super Rare, Epic and Godly. Multiple guides confirm the structure, with Super Rare uniquely listed by RoroWiki between Rare and Epic. Pro Game Guides and GameRant also confirm the five-tier structure.
Godly. Every reputable tracker agrees this is the top tier and the long-term reward of upgrading blocks and rebirthing. Godly characters have the highest base cash output per second and are the primary reason to push toward endgame block tiers.
No. The developer has not officially disclosed character pull rates for any rarity tier. We refuse to publish made-up percentages. Block stock drop chances HAVE been disclosed by the developer (see the blocks page), but those are stock rotation rates, not character rarity pull rates — they are different numbers.
Higher rarities pay more on average, but multipliers vary by character and pedestal location. A Common with AdminAbuse mutation (6.89×) can out-earn a Godly with no mutation in many cases. Treat rarity as a strong signal, but always check mutation tier before making placement decisions. See the mutations guide for the full multiplier table.
Godly character rolls become possible from the Godly stock block band (Molten Core through King's Mantle, 6%–8.5% stock chance) and the Endgame band (Bloodcode through Pinnacle, 3%–5.5% stock chance). The developer's own drop-chance table confirms these blocks gate the highest rarity pools. Blocks in lower bands (Mythic and below) cannot produce Godly rolls — the rarity ceiling is capped by the block tier.
Check the mutation on the Super Rare first. A Starborn (3.93×) or Crimson (4.69×) Super Rare can earn more effective cash than a no-mutation Epic, depending on the base rate gap. The safe rule: if the Super Rare has a mid-tier or higher mutation, keep it in a high-priority pedestal and place the no-mutation Epic in a lower slot. Mutation first, rarity second.
Community gameplay patterns suggest most active players reach their first Godly around week 3–4, after reaching the Godly stock block band and participating in several event windows. This is a pacing estimate based on community guide advice and gameplay observations — individual results depend on play frequency, code usage, event participation, and RNG. The developer has not published an official progression timeline.