Updated 2026-05-06 · drop chances mirrored from the official Discord

Roll an Anime Blocks

Blocks are the rolling surface in Roll an Anime — you do not roll dice into thin air, you roll them onto a block, and the block decides which rarity pool you can pull from. The Roll an Anime block you can afford right now sets your character ceiling. Upgrading a block is the cleanest, fastest way to break out of Common and Rare territory and reach the Godly band. Below is the full 33-tier ladder, with the developer's own drop chances.

What a block does inside Roll an Anime

Blocks are the rolling surface in Roll an Anime — you do not roll dice into thin air, you roll them onto a block, and the block determines which rarity pool the dice can hit. Buying a better block directly unlocks rarer characters. This is the central upgrade choice that gates your collection: low-tier blocks cap you at Common and Rare; higher-tier blocks open the door to Epic and Godly.

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A better block directly improves the quality of your rolls

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Buying better blocks unlocks access to rarer characters

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You purchase blocks, then roll them to unlock anime characters — blocks are the rolling vehicle, not a passive cash producer

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Upgrading blocks is one of the highest-priority early-game investments

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Roll an Anime block drop chances (official)

All 33 named blocks. The percentage is the developer-disclosed chance that this block will be in stock when you pull up the shop. Posted in the official Discord #announcements on 2026-04-26 by rlrblx (developer). We mirror it verbatim — no rounding, no reordering.

Mirrored verbatim from the official Discord. The developer prefaced the table with: 'Rarer blocks have lower drop chances. I'll be pushing out an update buffing stock chances but better ones will always have a lower chance.'

Guaranteed (100%)

BlockStock chance
Common 100%
Uncommon 100%
Rare 100%
Epic 100%
Legendary 100%
Mythic 100%

High stock (80–96%)

BlockStock chance
Galaxy 96%
Quantum 88%
Ascendant 80%

Mid stock (62–70%)

BlockStock chance
Devil 70%
Heavenly 66%
Magic 62%

Rare stock (13.5–27%)

BlockStock chance
Bramble 27%
Time Bender 21%
Infinity 17%
Aetherial 17%
King Sun 15%
Ouroboros 13.5%

Godly stock (6–8.5%)

BlockStock chance
Molten Core 8.5%
Radiant 8.5%
Celestial Emperor 8%
Toxic Reactor 7.5%
Phantom 7.5%
Anomaly 7%
Verca 6.5%
Vortex 6%
King's Mantle 6%

Endgame stock (3–5.5%)

BlockStock chance
Bloodcode 5.5%
The End 5%
Doom 5%
Hellcore 4.5%
Verdict 4%
Pinnacle 3%

A note on what these numbers mean: the chance is the probability the block appears in the in-game shop at any given stock refresh, not the chance of a specific anime dropping when you roll. Rarer blocks rotate in less often — that is how the Roll an Anime stock economy gates the Epic and Godly bands. Auto Buy was added in Update 1 precisely to let you snipe the rare ones the moment they cycle in.

Roll an Anime block tier prices: still pending

Roll an Anime block tier names AND drop chances are now sourced directly from a 2026-04-26 #announcements post by the developer rlrblx. Specific block PRICES are still pending — the developer has not published a price table. We list 33 named tiers below with the developer's own drop-chance percentages.

The drop-chance table above is the first official disclosure we have for Roll an Anime block stock — but it is a stock-rotation table, not a price table. The developer has not yet published per-block cash costs. We will publish a Roll an Anime block price table only when at least one of the following corroborates: an in-game screenshot of the shop UI showing the price ladder, an official Discord pin, or a wiki maintainer with a verified history of accuracy. Until then, this page documents what blocks do, what tiers exist, and how often they rotate — not specific numeric prices.

The Roll an Anime block upgrade order that actually works

A practical upgrade ladder distilled from RoroWiki, Pro Game Guides, and AllThings.how, now anchored to the developer's own drop-chance disclosure. Follow it and your cash flow compounds instead of stalling.

  1. Unlock every starter pedestal slot before rolling — empty slots are lost income. — rorowiki Beginner's Guide
  2. Save for the first paid block upgrade as soon as Common rolls stop replacing your worst unit. — rorowiki + progameguides
  3. Re-roll on the new block until your worst pedestal slot is at least one rarity above the previous block's cap. — rorowiki Beginner's Guide
  4. Repeat — every block tier you skip is a rarity band you can't pull from. — progameguides

Why blocks beat dice as a Roll an Anime spending priority

Spend cash on dice and you get more rolls on the same block — same rarity ceiling, just more attempts. Spend cash on a block upgrade and you raise the ceiling itself. Higher ceilings outperform more rolls every single time once you are out of the Common-only band. The drop-chance table above makes this explicit: every Common-through-Mythic block sits at 100% stock, but Bramble already drops to 27% and the Godly band averages well under 10%. If you are not actively chasing the rare tiers when they cycle in, you are leaving the Roll an Anime endgame on the table.

The mistake that kills new players is spamming dice on a starter block. Three Epic-eligible rolls beat thirty Rare-capped rolls on day one. Treat dice as fuel for the highest tier you can comfortably support, not as a replacement for the upgrade itself. Once Auto Buy is unlocked (10 manual purchases per block, per Update 1), you can let the game snipe rare-tier stock for you while you focus cash on dice and the next ladder rung.

How blocks chain into the rest of Roll an Anime

  • Better blocks open higher Roll an Anime rarities, which produce more cash on your plot.
  • More cash buys more dice, which roll on the better block, which produces a better character — the loop tightens.
  • The 1MIL code grants double block stock for one hour — perfect for stacking Auto Buy purchases on rare-tier blocks during the buff window. See the full Roll an Anime codes list for all 6 active codes.
  • When the block ladder slows, you trigger rebirth for a permanent multiplier, then climb the block tiers faster the second time.

Block pity system — what the Hotfix actually changed

The Hotfix patch (2026-05-11) added a block stock pity mechanic. Before it, a rare block could theoretically fail to appear across many consecutive restocks if you hit the wrong RNG window repeatedly. The pity system guarantees each block will eventually appear in stock after a fixed number of restocks — the developer did not publish the exact threshold, but the intent is clear: no block tier is permanently locked out of your shop window.

Hotfix 2026-05-11 · official Discord #update-logs

Buffed spawn chances. The Hotfix first increased the raw stock-drop percentages for all tiers — the developer's note was "boosted spawn chances." This affects every tier in the drop table, not just the endgame ones.

Hotfix 2026-05-11 · official Discord #update-logs

Pity guarantee added. "Added a pity system so all blocks guarantee to spawn after a certain number of restocks." This means you can now commit to farming a specific tier with confidence — it will appear, not just when RNG permits.

practical implication

Hold cash at target tier, not below it. The pity system rewards patience. If Pinnacle is your goal, parking cash and waiting for the pity cycle is now a viable strategy — you do not need to panic-buy a lower tier because the top one refuses to appear.

practical implication

Higher rebirths still see lower stock. The developer's ops note confirms: "Block stock will still be lower at higher rebirths, but the pity system makes it feel much better." The drop chances in the table above reflect the baseline before rebirth modifiers.

Auto Buy — how it works and when to enable it

Auto Buy was the headline feature of Update 1 (2026-04-29). It lets the game automatically purchase a block whenever it appears in the shop, so you can AFK farm rare-tier stock without watching the rotation manually. Here is everything confirmed about it from the official Discord.

Source: Update 1 patch notes posted by rlrblx in #update-logs on 2026-04-29. Developer quote: "Added Auto Buy in the shop so players can let the game buy blocks automatically."
  1. Unlock threshold: 10 manual purchases per block. Auto Buy for a given block tier only becomes available after you have manually bought that block 10 times. The developer worded it as: "Auto Buy for each block unlocks after 10 normal purchases of that block." This is a deliberate gate — it ensures you understand the block before handing it over to automation.
  2. Enable it in the shop. Once unlocked, the Auto Buy toggle appears in the block's shop entry. Enable it and the game will snipe that block tier automatically whenever it cycles into stock — no manual refresh needed.
  3. Use Auto Buy on your current target tier, not all tiers. Enable Auto Buy on the highest block you can currently afford and let cash accumulate for the next upgrade. Running Auto Buy on a tier you have already outgrown wastes cash that should go toward dice or the next block rung.
  4. Stack Auto Buy with the 1MIL code. The 1MIL code doubles block stock for one hour. Activate Auto Buy on your target tier before redeeming 1MIL — the game will automatically snipe the doubled stock the moment each cycle hits. The developer's intent with the combination is explicit: 1MIL was released two days after Update 1 landed.
  5. Stack Auto Buy with server luck. Server luck boosts drop chances for everyone on the same server. Since Update 1.6 extended server luck from 5 to 15 minutes, an active server-luck window gives Auto Buy significantly more opportunities to hit the rare tiers before the buff expires.

If you join a server and do not see Auto Buy, the server is running an older instance — rejoin a fresh one. The developer's own note: "Update has been pushed. If you do not see Auto Buy in the shop, your server is old — rejoin a fresh server."

Server luck and block stock — timing the windows

Server luck is a buff that boosts block drop chances for everyone on the server simultaneously. It is separate from your own block purchases and mutations — it affects the rotation odds themselves. Update 1.6 (2026-05-10) extended server luck duration from 5 minutes to 15 minutes, which meaningfully changes how you should time block-farming sessions.

what server luck does

When server luck is active, the block stock rotation is temporarily biased toward rarer tiers for everyone. This is particularly valuable for Godly-band and endgame blocks, which have base drop chances below 8.5%.

15 minutes vs 5 minutes

Before Update 1.6, a server-luck window gave you 5 minutes to manually catch whatever rare blocks appeared. At 15 minutes, you have three times the window to let Auto Buy do the work — this is a major quality-of-life improvement for late-game block farming.

practical rule

Enable Auto Buy on your target tier before you start a session. When a server-luck buff activates, you do not need to act — Auto Buy is already running and will snipe the boosted stock automatically throughout the 15-minute window.

triple stack: luck + pity + 1MIL

The theoretically optimal block-farming session: activate Auto Buy on your target tier → wait for a server-luck window → redeem the 1MIL code during the window (doubled stock + luck boost + pity guarantee). All three mechanics are additive rather than exclusive.

Block farming session plan: step by step

This is not theory — it is the practical read of every mechanic the developer has confirmed. Follow it once and the endgame block grind becomes predictable.

  1. Pick your target tier. Look at the drop-chance table above. If you are farming the Godly band, you are looking at 6%–8.5% base drop rates. The pity system means it will appear — your job is to be ready when it does.
  2. Check your Auto Buy unlock status. If you have not bought your target block 10 times yet, do those 10 manual purchases first. Auto Buy is locked until then. Treat the 10-purchase gate as a warm-up, not a tax — you are also testing how cash-hungry the tier is before committing automation.
  3. Enable Auto Buy on your target tier only. Turn off Auto Buy on tiers you have graduated past. Cash should flow toward dice and the next block upgrade, not backward.
  4. Wait for server luck before spending big. Server luck is a free multiplier. If you are sitting on a cash pile, wait 5–10 minutes for a luck window to activate before buying a session of dice. The 15-minute duration in Update 1.6 gives you enough time to roll meaningfully.
  5. Redeem 1MIL during a server-luck window. The doubled block stock from the 1MIL code and the server-luck boost stack. Combined with the pity guarantee, this is the closest the game gets to a guaranteed endgame-block farming window. Line up cash, then execute.
  6. Log out with Auto Buy still active. Stock rotates while you are offline. Auto Buy keeps running — you will often return to find your target tier was auto-purchased during your absence. This is the intended offline-progression loop for block farming.

The cash and offline guide covers the corresponding side of this loop: how to maximise the cash you return to for the next block-farming session.

Block tier cash efficiency: what each band costs you in practice

The developer has not published per-block cash prices, so we cannot give you a price table. But we can tell you exactly how the stock chance numbers translate into practical farming time — and that lets you calculate whether a block band is worth farming at your current cash rate. The table below converts stock chances into expected shop refreshes per acquisition.

Block bandStock chance rangeExpected refreshes to see the blockPractical farming time (assuming ~2 min per refresh)Auto Buy priority
Guaranteed (Common–Mythic)100%1 per refresh — always in stockInstant. Buy when you have cash.Low — manually buy these, save Auto Buy slots for rare tiers.
High stock (Galaxy–Ascendant)80–96%~1–1.25 refreshes~2–3 minutesLow — high stock means manual purchasing is still practical.
Mid stock (Devil–Magic)62–70%~1.4–1.6 refreshes~3–4 minutesMedium — Auto Buy saves real time here, especially if farming multiple tiers.
Rare stock (Bramble–Ouroboros)13.5–27%~3.7–7.4 refreshes~8–15 minutes per block appearanceHigh — manually watching for these blocks wastes active play time. Enable Auto Buy on your target tier.
Godly stock (Molten Core–King's Mantle)6–8.5%~12–17 refreshes~24–34 minutes per block appearanceCritical — no one should manually refresh-shop these. Auto Buy + pity system is the only practical approach.
Endgame (Bloodcode–Pinnacle)3–5.5%~18–33 refreshes~36–66 minutes per block appearanceEssential — these blocks appear roughly once per hour of active shop-refreshing. Auto Buy is mandatory. Combine with server luck and the 1MIL code for any realistic acquisition rate.

Expected refreshes = 1 ÷ stock chance. This is a statistical expectation, not a guarantee — the pity system (Hotfix 2026-05-11) puts an upper bound on bad luck, but the expected value is what you should plan around. Source: stock chances from developer rlrblx's official drop-chance table posted in Discord #announcements on 2026-04-26.

When to skip a block tier: the leapfrog strategy

Not every block tier is worth buying. In some bands, skipping a tier saves cash without meaningfully slowing your rarity progression. This only applies in specific situations — misapplied tier-skipping is worse than buying every tier. Here is exactly when to skip and when to buy.

When skipping is correct

Skip a tier when: (1) the next two tiers are in the same stock band and have the same rarity pool access, and (2) the gap in stock chance between the skipped tier and the tier after it is negligible. Example: within the Godly band, Molten Core (8.5%) and Radiant (8.5%) have identical stock chances — there is no mechanical difference in farming them. Skip whichever costs more. Similarly, Phantom (7.5%) and Toxic Reactor (7.5%) are mechanically identical. Save the cash and go straight to the higher-tier one if you have already unlocked Auto Buy for your target tier in that band.

When skipping is wrong

Never skip the first tier in a new stock band. The jump from guaranteed stock (Mythic, 100%) to high stock (Galaxy, 96%) is mechanically significant — it is your first access to Super Rare rolls. Skipping Galaxy to go straight to Ascendant (80%) saves cash but delays your Super Rare access by however long it takes to save the higher cost. The guaranteed-to-high transition is the most important single block purchase in the game. Buy the first block in each new stock band immediately when you can afford it.

The band-transition rule

Each stock band transition unlocks a new rarity pool: Guaranteed → High unlocks Super Rare access. High → Mid unlocks Epic access. Mid → Rare makes Epic rolls common and Godly possible. Rare → Godly makes Godly rolls the primary target. The first block in each new band is never skippable — it is your key to the next rarity tier. Blocks within the same band are candidates for skipping if they share the same stock chance as another block in the band.

Cash saved from skipping two identical-chance blocks in the Godly band could fund Auto Buy unlocks

The Godly stock band (Molten Core–King's Mantle) has eight blocks. Several pairs share identical stock chances: Molten Core and Radiant at 8.5%, Phantom and Toxic Reactor at 7.5%. Skipping one of each identical pair saves enough cash to fund the 10 manual purchases needed to unlock Auto Buy on your actual target tier. Use the cash you save from intelligent skipping to unlock Auto Buy on the block you actually want — then let the game farm it for you while you redirect active play time to mutation events and rebirth preparation.

Important: Tier skipping is an advanced strategy for players who already understand the block drop-chance table and have unlocked Auto Buy on at least one tier. If you are in your first playthrough and still learning the block ladder, buy every tier. The cash cost of an unnecessary block is smaller than the confusion cost of buying the wrong tier because you skipped the documentation.

Block + code + event timing: the triple-stack playbook

The four active codes and the periodic server luck and mutation events do not operate independently — their value multiplies when layered together. Understanding the timing interactions between codes, events, and block purchases is what separates players who occasionally get lucky from players who engineer their luck. Below is the exact sequence for extracting maximum block acquisition from every session.

The ideal session sequence: step by step

Step 1: Join a fresh server and check for active server luck. If none is active, wait or rejoin — the 15-minute duration (Update 1.6) makes this wait worthwhile.
Step 2: Redeem 1MIL first. The one-hour double-block-stock window starts immediately. Do not redeem stock codes before confirming server luck is active — you want all buffs overlapping.
Step 3: Once server luck triggers, redeem STOCKLUCK1 and STOCKQUANTITY1. Both run for 3 hours. The overlap of server luck (15 min) + doubled stock (1 hour from 1MIL) + stock luck buff (3 hours) + stock quantity buff (3 hours) is the highest-yield block acquisition window in the game.
Step 4: Enable Auto Buy on your target block tier. With all four buffs active, Auto Buy fires on boosted stock at improved rates for the entire overlap window.

Code redemption order matters — here is why

1MIL (1-hour double stock) has the shortest duration of all active codes. Redeeming it first means the other buffs overlap with it, not the other way around. STOCKLUCK1 and STOCKQUANTITY1 run for 3 hours each — there is no rush to redeem them early. BELUGA (2-hour cash boost) should be redeemed after 1MIL if you also plan to buy dice during the session. The incorrect order — redeeming STOCKLUCK1 first, then waiting 30 minutes for server luck, then redeeming 1MIL — wastes 30 minutes of the 3-hour stock luck buff with no doubled stock to amplify it.

When to save codes vs. when to spend them

Save 1MIL for sessions where you have cash on hand to buy your target block tier AND Auto Buy is already enabled. Redeeming 1MIL without Auto Buy active is wasting half its value — you cannot manually refresh the shop fast enough to catch all the doubled stock. Save STOCKLUCK1 and STOCKQUANTITY1 for sessions where server luck is active AND you have cash to spend. Redeeming them during an off-luck period gives you 3 hours of buff with no server luck to stack on top — still valuable, but suboptimal. If either stock code is close to its tentative expiry (~May 20, though still reported active in June 2026), redeem before expiry even without perfect conditions.

The BELUGA code changes the block farming math

BELUGA (cash boost for 2 hours, confirmed by Try Hard Guides June 2026) directly accelerates block acquisition by increasing your cash inflow during the buff. More cash per minute means you can afford block purchases faster. The optimal BELUGA usage: redeem it at the start of an active play session where you have already confirmed server luck is active and 1MIL is still running. The cash boost compounds on top of the doubled stock — you earn more cash during the window, which buys more blocks while double stock is active, which each appear more frequently due to stock luck. This four-buff overlap (server luck + 1MIL + STOCKLUCK1 + BELUGA) is the theoretical peak of single-session block farming in the current game version.

Source: code effects verified by Try Hard Guides (June 8, 2026), RoCodes (June 13, 2026), and developer posts in official Discord #codes channel. Timing strategy derived from the buff descriptions, durations, and the block drop-chance table published by rlrblx on 2026-04-26.

Block farming efficiency: how to measure your rate

Most players have no idea whether their block acquisition rate is fast, slow, or average — because they never measure it. The three metrics below give you a concrete way to track whether your block farming strategy is working, and when to change it. None of these require the developer to publish prices — they work on any account at any block tier.

Metric 1: Blocks per active session

Count how many times your target block tier was purchased in a single active session (manual + Auto Buy combined). If you are farming a guaranteed-stock block (100%), you should be buying it every session — the block is always available. For a mid-stock block (62–70%), expect 2–4 purchases per active session if Auto Buy is enabled. For a Godly band block (6–8.5%), 1 purchase per session with Auto Buy active is a strong result. If you are seeing zero purchases across multiple sessions for a block with >50% stock chance, something is wrong — either your cash balance is too low for Auto Buy to fire, or the server instance is outdated and does not have the current stock rotation.

Metric 2: Cash-to-block efficiency ratio

Track how much cash you spent on your target block tier vs. how much you spent on dice in the same session. In the early game (guaranteed stock blocks), this ratio should be roughly 30% blocks / 70% dice — you need dice to fill pedestals. In the mid game (mid-stock blocks), it should shift to 50/50 — block upgrades and dice are equally important. In the late game (Godly band blocks), it should shift to 70% blocks / 30% dice — the block tier upgrade determines your ceiling, and dice on an already-good block give diminishing returns. If your ratio is stuck at early-game levels while you are in Godly band blocks, you are over-rolling and under-upgrading.

Metric 3: Days per block tier upgrade

Time how many real-world days pass between block tier upgrades. In the guaranteed band (Common–Mythic), you should be climbing one tier per day. In the high-stock band (Galaxy–Ascendant), one tier every 1–2 days. In the mid-stock band (Devil–Magic), one tier every 2–3 days. In the rare stock band (Bramble–Ouroboros), one tier every 3–5 days. In the Godly band (Molten Core–King's Mantle), one tier every 5–10 days. If your pace is significantly slower than these targets, audit: are you spending dice outside event windows? Are you redeeming codes? Is Auto Buy enabled and funded? Is your plot balanced (no empty pedestals dragging down overnight cash)?

When to change strategy based on your metrics

If blocks per session is declining while your block tier is climbing, that is normal — higher tiers have lower stock chances. If blocks per session is zero for a 100% stock chance block, rejoin a fresh server — your instance is outdated. If your cash-to-block ratio is below 20% in the late game, stop buying dice and redirect all cash to the next block tier. If days per tier upgrade exceeds 10 days in the Godly band and you have not unlocked Auto Buy: that is the bottleneck. Unlock Auto Buy on your target tier immediately — wasting 10+ days manually refreshing for a 6% stock chance block is the single largest time sink in Roll an Anime.

Roll an Anime blocks FAQ

What does a block do?

A block is the rolling surface. Dice you buy are rolled on a block, and the block determines which rarity pool can drop. Better blocks unlock rarer characters.

Are the Roll an Anime block drop chances official?

Yes. The developer rlrblx posted the full 33-tier table in #announcements on 2026-04-26 with the note "rarer blocks have lower drop chances". We mirror it verbatim above.

Should I upgrade my block or buy more dice?

Upgrade the block whenever a tier jump is in reach. Dice are fuel; the block is the ceiling. The drop-chance table makes this concrete: Mythic and below are guaranteed stock, but everything from Bramble down rotates in less often, so a higher block tier is the only way to access the rare and godly bands.

Are the block prices listed anywhere?

Not yet — at least not from a credible primary source. We refuse to invent numbers. Watch the official Discord #announcements or #update-logs for an in-game screenshot of the price ladder.

Do blocks reset on rebirth?

Some short-term progress resets on a Roll an Anime rebirth, but the permanent multiplier and access to higher-tier rolls carry over. Whether the specific block tier itself resets is one of the items we mark needs check on the rebirth page — the developer has not posted a clarification.

What is the block pity system and when was it added?

The pity system was added in the Hotfix patch on 2026-05-11. It guarantees every block tier will appear in the shop after a fixed number of restocks, preventing the frustration of an endgame tier refusing to cycle in for extended periods. The exact pity threshold has not been officially published, but the mechanic is confirmed in the developer's patch notes.

How do I unlock Auto Buy for a block?

Buy that block manually 10 times. After the 10th purchase, the Auto Buy toggle appears in the shop for that block tier. Auto Buy then purchases the block automatically whenever it appears in the stock rotation. Confirmed in Update 1 patch notes (2026-04-29).

How long does server luck last?

15 minutes as of Update 1.6 (2026-05-10). Before that update, server luck lasted 5 minutes. The extension was part of the same patch that added mutation stacking. Server luck boosts block stock drop chances for everyone on the server simultaneously — enable Auto Buy before a luck window activates to take full advantage.