verified
A better block directly improves the quality of your rolls
source →Updated 2026-05-06 · drop chances mirrored from the official Discord
Blocks are the rolling surface in Roll an Anime — you do not roll dice into thin air, you roll them onto a block, and the block decides which rarity pool you can pull from. The Roll an Anime block you can afford right now sets your character ceiling. Upgrading a block is the cleanest, fastest way to break out of Common and Rare territory and reach the Godly band. Below is the full 33-tier ladder, with the developer's own drop chances.
Blocks are the rolling surface in Roll an Anime — you do not roll dice into thin air, you roll them onto a block, and the block determines which rarity pool the dice can hit. Buying a better block directly unlocks rarer characters. This is the central upgrade choice that gates your collection: low-tier blocks cap you at Common and Rare; higher-tier blocks open the door to Epic and Godly.
verified
A better block directly improves the quality of your rolls
source →verified
Buying better blocks unlocks access to rarer characters
source →verified
You purchase blocks, then roll them to unlock anime characters — blocks are the rolling vehicle, not a passive cash producer
source →verified
Upgrading blocks is one of the highest-priority early-game investments
source →All 33 named blocks. The percentage is the developer-disclosed chance that this block will be in stock when you pull up the shop. Posted in the official Discord #announcements on 2026-04-26 by rlrblx (developer). We mirror it verbatim — no rounding, no reordering.
| Block | Stock chance |
|---|---|
| Common | 100% |
| Uncommon | 100% |
| Rare | 100% |
| Epic | 100% |
| Legendary | 100% |
| Mythic | 100% |
| Block | Stock chance |
|---|---|
| Galaxy | 96% |
| Quantum | 88% |
| Ascendant | 80% |
| Block | Stock chance |
|---|---|
| Devil | 70% |
| Heavenly | 66% |
| Magic | 62% |
| Block | Stock chance |
|---|---|
| Bramble | 27% |
| Time Bender | 21% |
| Infinity | 17% |
| Aetherial | 17% |
| King Sun | 15% |
| Ouroboros | 13.5% |
| Block | Stock chance |
|---|---|
| Molten Core | 8.5% |
| Radiant | 8.5% |
| Celestial Emperor | 8% |
| Toxic Reactor | 7.5% |
| Phantom | 7.5% |
| Anomaly | 7% |
| Verca | 6.5% |
| Vortex | 6% |
| King's Mantle | 6% |
| Block | Stock chance |
|---|---|
| Bloodcode | 5.5% |
| The End | 5% |
| Doom | 5% |
| Hellcore | 4.5% |
| Verdict | 4% |
| Pinnacle | 3% |
A note on what these numbers mean: the chance is the probability the block appears in the in-game shop at any given stock refresh, not the chance of a specific anime dropping when you roll. Rarer blocks rotate in less often — that is how the Roll an Anime stock economy gates the Epic and Godly bands. Auto Buy was added in Update 1 precisely to let you snipe the rare ones the moment they cycle in.
The drop-chance table above is the first official disclosure we have for Roll an Anime block stock — but it is a stock-rotation table, not a price table. The developer has not yet published per-block cash costs. We will publish a Roll an Anime block price table only when at least one of the following corroborates: an in-game screenshot of the shop UI showing the price ladder, an official Discord pin, or a wiki maintainer with a verified history of accuracy. Until then, this page documents what blocks do, what tiers exist, and how often they rotate — not specific numeric prices.
A practical upgrade ladder distilled from RoroWiki, Pro Game Guides, and AllThings.how, now anchored to the developer's own drop-chance disclosure. Follow it and your cash flow compounds instead of stalling.
Spend cash on dice and you get more rolls on the same block — same rarity ceiling, just more attempts. Spend cash on a block upgrade and you raise the ceiling itself. Higher ceilings outperform more rolls every single time once you are out of the Common-only band. The drop-chance table above makes this explicit: every Common-through-Mythic block sits at 100% stock, but Bramble already drops to 27% and the Godly band averages well under 10%. If you are not actively chasing the rare tiers when they cycle in, you are leaving the Roll an Anime endgame on the table.
The mistake that kills new players is spamming dice on a starter block. Three Epic-eligible rolls beat thirty Rare-capped rolls on day one. Treat dice as fuel for the highest tier you can comfortably support, not as a replacement for the upgrade itself. Once Auto Buy is unlocked (10 manual purchases per block, per Update 1), you can let the game snipe rare-tier stock for you while you focus cash on dice and the next ladder rung.
The Hotfix patch (2026-05-11) added a block stock pity mechanic. Before it, a rare block could theoretically fail to appear across many consecutive restocks if you hit the wrong RNG window repeatedly. The pity system guarantees each block will eventually appear in stock after a fixed number of restocks — the developer did not publish the exact threshold, but the intent is clear: no block tier is permanently locked out of your shop window.
Hotfix 2026-05-11 · official Discord #update-logs
Buffed spawn chances. The Hotfix first increased the raw stock-drop percentages for all tiers — the developer's note was "boosted spawn chances." This affects every tier in the drop table, not just the endgame ones.
Hotfix 2026-05-11 · official Discord #update-logs
Pity guarantee added. "Added a pity system so all blocks guarantee to spawn after a certain number of restocks." This means you can now commit to farming a specific tier with confidence — it will appear, not just when RNG permits.
practical implication
Hold cash at target tier, not below it. The pity system rewards patience. If Pinnacle is your goal, parking cash and waiting for the pity cycle is now a viable strategy — you do not need to panic-buy a lower tier because the top one refuses to appear.
practical implication
Higher rebirths still see lower stock. The developer's ops note confirms: "Block stock will still be lower at higher rebirths, but the pity system makes it feel much better." The drop chances in the table above reflect the baseline before rebirth modifiers.
Auto Buy was the headline feature of Update 1 (2026-04-29). It lets the game automatically purchase a block whenever it appears in the shop, so you can AFK farm rare-tier stock without watching the rotation manually. Here is everything confirmed about it from the official Discord.
If you join a server and do not see Auto Buy, the server is running an older instance — rejoin a fresh one. The developer's own note: "Update has been pushed. If you do not see Auto Buy in the shop, your server is old — rejoin a fresh server."
Server luck is a buff that boosts block drop chances for everyone on the server simultaneously. It is separate from your own block purchases and mutations — it affects the rotation odds themselves. Update 1.6 (2026-05-10) extended server luck duration from 5 minutes to 15 minutes, which meaningfully changes how you should time block-farming sessions.
what server luck does
When server luck is active, the block stock rotation is temporarily biased toward rarer tiers for everyone. This is particularly valuable for Godly-band and endgame blocks, which have base drop chances below 8.5%.
15 minutes vs 5 minutes
Before Update 1.6, a server-luck window gave you 5 minutes to manually catch whatever rare blocks appeared. At 15 minutes, you have three times the window to let Auto Buy do the work — this is a major quality-of-life improvement for late-game block farming.
practical rule
Enable Auto Buy on your target tier before you start a session. When a server-luck buff activates, you do not need to act — Auto Buy is already running and will snipe the boosted stock automatically throughout the 15-minute window.
triple stack: luck + pity + 1MIL
The theoretically optimal block-farming session: activate Auto Buy on your target tier → wait for a server-luck window → redeem the 1MIL code during the window (doubled stock + luck boost + pity guarantee). All three mechanics are additive rather than exclusive.
This is not theory — it is the practical read of every mechanic the developer has confirmed. Follow it once and the endgame block grind becomes predictable.
The cash and offline guide covers the corresponding side of this loop: how to maximise the cash you return to for the next block-farming session.
The developer has not published per-block cash prices, so we cannot give you a price table. But we can tell you exactly how the stock chance numbers translate into practical farming time — and that lets you calculate whether a block band is worth farming at your current cash rate. The table below converts stock chances into expected shop refreshes per acquisition.
| Block band | Stock chance range | Expected refreshes to see the block | Practical farming time (assuming ~2 min per refresh) | Auto Buy priority |
|---|---|---|---|---|
| Guaranteed (Common–Mythic) | 100% | 1 per refresh — always in stock | Instant. Buy when you have cash. | Low — manually buy these, save Auto Buy slots for rare tiers. |
| High stock (Galaxy–Ascendant) | 80–96% | ~1–1.25 refreshes | ~2–3 minutes | Low — high stock means manual purchasing is still practical. |
| Mid stock (Devil–Magic) | 62–70% | ~1.4–1.6 refreshes | ~3–4 minutes | Medium — Auto Buy saves real time here, especially if farming multiple tiers. |
| Rare stock (Bramble–Ouroboros) | 13.5–27% | ~3.7–7.4 refreshes | ~8–15 minutes per block appearance | High — manually watching for these blocks wastes active play time. Enable Auto Buy on your target tier. |
| Godly stock (Molten Core–King's Mantle) | 6–8.5% | ~12–17 refreshes | ~24–34 minutes per block appearance | Critical — no one should manually refresh-shop these. Auto Buy + pity system is the only practical approach. |
| Endgame (Bloodcode–Pinnacle) | 3–5.5% | ~18–33 refreshes | ~36–66 minutes per block appearance | Essential — these blocks appear roughly once per hour of active shop-refreshing. Auto Buy is mandatory. Combine with server luck and the 1MIL code for any realistic acquisition rate. |
Expected refreshes = 1 ÷ stock chance. This is a statistical expectation, not a guarantee — the pity system (Hotfix 2026-05-11) puts an upper bound on bad luck, but the expected value is what you should plan around. Source: stock chances from developer rlrblx's official drop-chance table posted in Discord #announcements on 2026-04-26.
Not every block tier is worth buying. In some bands, skipping a tier saves cash without meaningfully slowing your rarity progression. This only applies in specific situations — misapplied tier-skipping is worse than buying every tier. Here is exactly when to skip and when to buy.
Skip a tier when: (1) the next two tiers are in the same stock band and have the same rarity pool access, and (2) the gap in stock chance between the skipped tier and the tier after it is negligible. Example: within the Godly band, Molten Core (8.5%) and Radiant (8.5%) have identical stock chances — there is no mechanical difference in farming them. Skip whichever costs more. Similarly, Phantom (7.5%) and Toxic Reactor (7.5%) are mechanically identical. Save the cash and go straight to the higher-tier one if you have already unlocked Auto Buy for your target tier in that band.
Never skip the first tier in a new stock band. The jump from guaranteed stock (Mythic, 100%) to high stock (Galaxy, 96%) is mechanically significant — it is your first access to Super Rare rolls. Skipping Galaxy to go straight to Ascendant (80%) saves cash but delays your Super Rare access by however long it takes to save the higher cost. The guaranteed-to-high transition is the most important single block purchase in the game. Buy the first block in each new stock band immediately when you can afford it.
Each stock band transition unlocks a new rarity pool: Guaranteed → High unlocks Super Rare access. High → Mid unlocks Epic access. Mid → Rare makes Epic rolls common and Godly possible. Rare → Godly makes Godly rolls the primary target. The first block in each new band is never skippable — it is your key to the next rarity tier. Blocks within the same band are candidates for skipping if they share the same stock chance as another block in the band.
The Godly stock band (Molten Core–King's Mantle) has eight blocks. Several pairs share identical stock chances: Molten Core and Radiant at 8.5%, Phantom and Toxic Reactor at 7.5%. Skipping one of each identical pair saves enough cash to fund the 10 manual purchases needed to unlock Auto Buy on your actual target tier. Use the cash you save from intelligent skipping to unlock Auto Buy on the block you actually want — then let the game farm it for you while you redirect active play time to mutation events and rebirth preparation.
The four active codes and the periodic server luck and mutation events do not operate independently — their value multiplies when layered together. Understanding the timing interactions between codes, events, and block purchases is what separates players who occasionally get lucky from players who engineer their luck. Below is the exact sequence for extracting maximum block acquisition from every session.
Step 1: Join a fresh server and check for active server luck. If none is active, wait or rejoin — the 15-minute duration (Update 1.6) makes this wait worthwhile.
Step 2: Redeem 1MIL first. The one-hour double-block-stock window starts immediately. Do not redeem stock codes before confirming server luck is active — you want all buffs overlapping.
Step 3: Once server luck triggers, redeem STOCKLUCK1 and STOCKQUANTITY1. Both run for 3 hours. The overlap of server luck (15 min) + doubled stock (1 hour from 1MIL) + stock luck buff (3 hours) + stock quantity buff (3 hours) is the highest-yield block acquisition window in the game.
Step 4: Enable Auto Buy on your target block tier. With all four buffs active, Auto Buy fires on boosted stock at improved rates for the entire overlap window.
1MIL (1-hour double stock) has the shortest duration of all active codes. Redeeming it first means the other buffs overlap with it, not the other way around. STOCKLUCK1 and STOCKQUANTITY1 run for 3 hours each — there is no rush to redeem them early. BELUGA (2-hour cash boost) should be redeemed after 1MIL if you also plan to buy dice during the session. The incorrect order — redeeming STOCKLUCK1 first, then waiting 30 minutes for server luck, then redeeming 1MIL — wastes 30 minutes of the 3-hour stock luck buff with no doubled stock to amplify it.
Save 1MIL for sessions where you have cash on hand to buy your target block tier AND Auto Buy is already enabled. Redeeming 1MIL without Auto Buy active is wasting half its value — you cannot manually refresh the shop fast enough to catch all the doubled stock. Save STOCKLUCK1 and STOCKQUANTITY1 for sessions where server luck is active AND you have cash to spend. Redeeming them during an off-luck period gives you 3 hours of buff with no server luck to stack on top — still valuable, but suboptimal. If either stock code is close to its tentative expiry (~May 20, though still reported active in June 2026), redeem before expiry even without perfect conditions.
BELUGA (cash boost for 2 hours, confirmed by Try Hard Guides June 2026) directly accelerates block acquisition by increasing your cash inflow during the buff. More cash per minute means you can afford block purchases faster. The optimal BELUGA usage: redeem it at the start of an active play session where you have already confirmed server luck is active and 1MIL is still running. The cash boost compounds on top of the doubled stock — you earn more cash during the window, which buys more blocks while double stock is active, which each appear more frequently due to stock luck. This four-buff overlap (server luck + 1MIL + STOCKLUCK1 + BELUGA) is the theoretical peak of single-session block farming in the current game version.
Source: code effects verified by Try Hard Guides (June 8, 2026), RoCodes (June 13, 2026), and developer posts in official Discord #codes channel. Timing strategy derived from the buff descriptions, durations, and the block drop-chance table published by rlrblx on 2026-04-26.
Most players have no idea whether their block acquisition rate is fast, slow, or average — because they never measure it. The three metrics below give you a concrete way to track whether your block farming strategy is working, and when to change it. None of these require the developer to publish prices — they work on any account at any block tier.
Count how many times your target block tier was purchased in a single active session (manual + Auto Buy combined). If you are farming a guaranteed-stock block (100%), you should be buying it every session — the block is always available. For a mid-stock block (62–70%), expect 2–4 purchases per active session if Auto Buy is enabled. For a Godly band block (6–8.5%), 1 purchase per session with Auto Buy active is a strong result. If you are seeing zero purchases across multiple sessions for a block with >50% stock chance, something is wrong — either your cash balance is too low for Auto Buy to fire, or the server instance is outdated and does not have the current stock rotation.
Track how much cash you spent on your target block tier vs. how much you spent on dice in the same session. In the early game (guaranteed stock blocks), this ratio should be roughly 30% blocks / 70% dice — you need dice to fill pedestals. In the mid game (mid-stock blocks), it should shift to 50/50 — block upgrades and dice are equally important. In the late game (Godly band blocks), it should shift to 70% blocks / 30% dice — the block tier upgrade determines your ceiling, and dice on an already-good block give diminishing returns. If your ratio is stuck at early-game levels while you are in Godly band blocks, you are over-rolling and under-upgrading.
Time how many real-world days pass between block tier upgrades. In the guaranteed band (Common–Mythic), you should be climbing one tier per day. In the high-stock band (Galaxy–Ascendant), one tier every 1–2 days. In the mid-stock band (Devil–Magic), one tier every 2–3 days. In the rare stock band (Bramble–Ouroboros), one tier every 3–5 days. In the Godly band (Molten Core–King's Mantle), one tier every 5–10 days. If your pace is significantly slower than these targets, audit: are you spending dice outside event windows? Are you redeeming codes? Is Auto Buy enabled and funded? Is your plot balanced (no empty pedestals dragging down overnight cash)?
If blocks per session is declining while your block tier is climbing, that is normal — higher tiers have lower stock chances. If blocks per session is zero for a 100% stock chance block, rejoin a fresh server — your instance is outdated. If your cash-to-block ratio is below 20% in the late game, stop buying dice and redirect all cash to the next block tier. If days per tier upgrade exceeds 10 days in the Godly band and you have not unlocked Auto Buy: that is the bottleneck. Unlock Auto Buy on your target tier immediately — wasting 10+ days manually refreshing for a 6% stock chance block is the single largest time sink in Roll an Anime.
A block is the rolling surface. Dice you buy are rolled on a block, and the block determines which rarity pool can drop. Better blocks unlock rarer characters.
Yes. The developer rlrblx posted the full 33-tier table in #announcements on 2026-04-26 with the note "rarer blocks have lower drop chances". We mirror it verbatim above.
Upgrade the block whenever a tier jump is in reach. Dice are fuel; the block is the ceiling. The drop-chance table makes this concrete: Mythic and below are guaranteed stock, but everything from Bramble down rotates in less often, so a higher block tier is the only way to access the rare and godly bands.
Not yet — at least not from a credible primary source. We refuse to invent numbers. Watch the official Discord #announcements or #update-logs for an in-game screenshot of the price ladder.
Some short-term progress resets on a Roll an Anime rebirth, but the permanent multiplier and access to higher-tier rolls carry over. Whether the specific block tier itself resets is one of the items we mark needs check on the rebirth page — the developer has not posted a clarification.
The pity system was added in the Hotfix patch on 2026-05-11. It guarantees every block tier will appear in the shop after a fixed number of restocks, preventing the frustration of an endgame tier refusing to cycle in for extended periods. The exact pity threshold has not been officially published, but the mechanic is confirmed in the developer's patch notes.
Buy that block manually 10 times. After the 10th purchase, the Auto Buy toggle appears in the shop for that block tier. Auto Buy then purchases the block automatically whenever it appears in the stock rotation. Confirmed in Update 1 patch notes (2026-04-29).
15 minutes as of Update 1.6 (2026-05-10). Before that update, server luck lasted 5 minutes. The extension was part of the same patch that added mutation stacking. Server luck boosts block stock drop chances for everyone on the server simultaneously — enable Auto Buy before a luck window activates to take full advantage.